Magnet conversation guide Prototype decision meeting
Live discussion guide

Talk through Magnet without turning the meeting into homework.

Use this while the room talks. Tap milestones when the group has covered, locked, parked, or rejected the point. The recording can carry the details later.

The goal is not to fill in fields. The goal is to leave with enough shared clarity for a visual prototype brief.

Orient the room around one loop.

Magnet works when the buyer want creates qualified seller action. Keep every decision close to that loop.

Prototype standard: can someone understand the buyer want, matched item, seller offer, and buyer response without a long explanation?

Use a loose meeting flow.

Move through the path, but do not force every question if the decision is already clear.

Guide the talk with a few real decisions.

Each block has one natural prompt and a small set of milestones. Tap only what meaningfully changes the prototype brief.

Define Magnet

Every screen depends on the product thesis.

If someone sees the prototype for 30 seconds, what should they think Magnet does?

  • Is the buyer want still the center?
  • Is the seller value qualified demand?
  • Should the prototype avoid visible "Tinder for shopping" positioning?

Choose the story

A prototype needs one clean example.

Whose problem are we showing, and what are they trying to find?

  • Should watches stay the primary story?
  • What must-have and dealbreaker details matter?
  • Why is this easier than checking marketplaces manually?

Set the visual tone

This is direction for mockups, not final brand identity.

If we generate app screens, what should they feel like in one glance?

  • Collector tool, clean marketplace, shopping assistant, or social app?
  • Calm and trustworthy, or playful and swipe-heavy?
  • What should the product absolutely avoid looking like?

Agree on screens before anyone designs.

The first prototype should show both sides because the seller offer moment is what makes Magnet more than saved search with cards.

Buyer path

  1. Welcome: "Set what you want. Let it find you."
  2. Create Want: category, budget, must-haves, dealbreakers.
  3. Wants: active wants and match counts.
  4. Matches: matched items with reasons.
  5. Match Detail: photos, price, seller, Interested action.
  6. Interest Confirmation: clear note that this is not a purchase.
  7. Offer Response: accept intent, counter, decline, ask a question.
  8. Chat: conversation tied to one item and offer.

Seller path

  1. Sell Dashboard: listings and interested buyers.
  2. Listing Detail: item information and matched wants.
  3. Buyer Lead: why this buyer is a fit.
  4. Offer Composer: price, note, expiration, shipping note.
  5. Seller Chat: conversation after interest or offer.
  6. Trust Action: block, report, revoke access.

Make trust rules impossible to miss.

These are comprehension safeguards. If testers misunderstand them, the prototype is not ready to judge.

Interest is not purchase

Interested means the buyer wants to hear from the seller.

Seller contact is gated

Seller offers unlock only after buyer interest.

Offers are no-money

Accepting an offer is intent inside the mockup, not checkout.

Chat has context

Each conversation stays tied to one item, one want, and one offer.

Buyer can stop contact

Block and report controls must be visible enough to build trust.

Match reasons matter

Cards should explain why an item appeared.

Keep future work out of the room.

Park anything that does not help judge the buyer want to seller offer loop.

The phrase to keep using: does this matter for a simple visual proof of concept?

  • Real checkout, payment provider choice, escrow, refunds, and insurance.
  • Shipping labels, returns, taxes, and live marketplace operations.
  • Full account settings, admin tooling, and moderation workflows.
  • Multi-category marketplace breadth beyond the chosen example.
  • AI assistant branding, premium plans, or monetization packaging.
  • Final legal structure, ownership, equity, or patent decisions.

Decide what would make the idea worth continuing.

A pretty prototype is not enough. The team needs a shared standard for what reaction justifies the next round.

Continue if

  • The buyer want feels easier than saved searches.
  • Match cards feel relevant and explain themselves.
  • The seller offer moment feels useful, not spammy.
  • The no-payment boundary is clear.
  • The prototype creates a real "I want to see more" reaction.

Rethink if

  • The concept only feels interesting because of swiping.
  • The seller side feels weak or unnecessary.
  • The buyer cannot tell what happens after showing interest.
  • The app feels unsafe, scam-prone, or too vague.
  • The product reads as a generic marketplace with a swipe layer.

Close with a clear recording, not a form.

Before ending, read back what feels locked, what is parked, who owns the next artifact, and which docs should receive the transcript synthesis.

The meeting is successful when someone can commission one coherent visual prototype without re-litigating the core idea.